Wednesday, May 31, 2017

About Me



Not only do I write this wonderfully entertaining and informative blog, but I am also the Educational Technology Coach serving both Champaign Central and Champaign Centennial High Schools in Champaign, Illinois. My education career actually began as a music teacher, specifically in Choral music education. I received my Bachelors of Music Education from the University of Illinois at Urbana-Champaign in 2007. My first teaching job was for the Gibson City-Melvin-Sibley School District as a Choir Director for GCMS Middle School and GCMS High School until 2010. I then attended Illinois State University from which I received a Master's of Fine Art Degree for Choral Music Education in 2012. In 2013, I was hired as the Vocal Music Teacher at Franklin Middle School in Champaign, IL.

During my time at Franklin Middle School, I became passionate about the use of technology in the music classroom, as my classroom featured a unique blend of acoustic instruments, electronic instruments, and a class set of chromebooks. Using these tools in concert, I was able to create a Project-Based Curriculum designed to engage students with varying musical abilities with a student centered approach that allowed for individual student growth to be measured. With the help of technology tools, I was able to create an environment that fostered curiosity and appreciation for all types of musical aptitudes from music history, to music composition, and everything inbetween.

It was at this time that I indulged my curiosity of meaningful technology integration by beginning an educational technology graduate degree program. I received my second Master's Degree, a Master's of Arts in Educational Technology from Concordia University Chicago in 2015.

In 2016 I accepted my current position and created this blog as a resource for my teachers, as well as teachers everywhere, to continue their journey toward technological fluency. In the same year, I also received an Endorsement as a Technology Specialist for Grades 9-12.

As I continue to grow into this position, I am glad to be serving the Champaign School District and the greater teaching community with every post I create and every solution I find. I hope that I will continue to provide opportunities for educators to consider not only tools that will increase efficiency with teacher and student time, but more importantly spark ideas that transform the classroom into a space that continues to evoke higher cognitive development and improved social skills for our students.

Wednesday, May 24, 2017

Free Webinars for Teachers this Summer


The light at the end of the tunnel is clearly in view. School's (almost) out for summer. You have Alice Cooper all queued up and ready to sing the perfect finale to the school year. But, in a few weeks, after the stress and pressure of the school year fades, and the fun of the summer begins to seem as monotonous as a winter in Oahu, many of you will start to think about next year. Even if it is only in passing thoughts between blissful family or fun time, almost every teacher starts to think about tweaking content, delivery, or activities in your courses.

When that time comes, come back and read the rest of this blog, because that is the mindset you will need for this topic. For the overachievers ready to move on now, I have good news for you. There are many opportunities this summer that can guide that discussion of tweaking.

One of the best opportunities can be a webinar, so here are some websites that offer free ones:

EdWeb

EdWeb.net has a calendar of upcoming webinar events. These are all free and easy to participate in. The best news is that if you sign up for one of their webinars, they offer an opportunity to have the webinar video emailed to you if you can't make the live session. Topics are generally related to digital learning, but there are content specific webinars as well.

EdWeek

EdWeek is a great resource for past webinars and future webinars. EdWeek has an immense archive of webinars based on subject matter, including Literacy/ELA, Math, Assessments, Common Core, Ed Tech, College/Career Readiness, and Special Ed.

SimpleK12

SimpleK12 has a free registration that gives you access to webinars on demand, and if you don't want to hassle with signing up, there are free webinars as well. This site has a robust number of options for topics, including content specific and social-emotional topics. I highly recommend registering as they will also notify you of upcoming events you can sign up for directly through your email.


Have a great summer everyone! Enjoy the well deserved rest, and only dive back in when you are refreshed and ready to take up the challenge that is educating the minds of our young people.




Sunday, May 7, 2017

Using Google Plus Communities as an Online Discussion Board (that doesn't look like it came from 1995)

Reading Time: 3 minutes
Video Length: 10 minutes


Although Google Plus has a multitude of users, and is the Swiss Army knife of the social media space, I feel like there isn't a lot of buzz surrounding its potential uses in the classroom. One of the ways that it can be used is as a classroom discussion board through Google+ Communities. The video above demonstrates how to set up a discussion board that you can make private to your class or open to the public in various ways. 

The reason that I like it so much is just because it looks nicer than pretty much every other discussion board option out there. If you use a backchannel chat or an online forum, the overall viewing experience of both of these tools gives me flashbacks to working on a computer with Windows 95. Everything is in a box or in a folder, giving the impression that the experience is antiquated. With Google Plus, images and videos can naturally fit in the discussion post headings, and all responses can be expanded from the original post. No folders, no scrolling through 15 posts, then moving on to page 2. Everything is clean and nice, able to be accessed on the same page. 

As a teacher, you can pin the discussion post you want to start with your students to the top of the community page. Once you are done with that discussion, you can then unpin the post, letting it naturally drop down the page over time. This allows for easy access and less confusion on the student side. 

Teachers also can have a strict level of moderation privileges, where each and every post could be approved by you before being seen or can be left a little more open depending on your trust level with that class. More importantly, even if trust is lost, the settings can be changed with a few setting changes. 

I highly recommend using Google Plus as a discussion board, especially for those schools that are G Suite for Education schools or even if you just use Google Classroom as a classroom organization tool. Google Classroom users know that there is not (at this time) a viable online discussion option embedded in the tool. Google+ Communities can be shared by link in an assignment, which makes it easy to share in Classroom (or any Learning Management System).

A properly managed discussion board can be a great learning, collaboration, and peer feedback tool. That statement especially rings true when it looks like an inviting, relevant space. It's time for discussion boards to look like this, not the 1995 specials that we have been inflicted with since...well, you guessed it.  

Monday, May 1, 2017

Gamification of the Classroom: What is it? How Do I Get Started?


Gamification: What is it?

At a recent brainstorming session for topics related to professional development, one of the topics that was suggested as an option was Gamification. Based on the overwhelming feedback from that session, it is clear that many of our teachers are interested in learning more about this approach to teaching.

So, here is an infographic on the subject that is very helpful in understanding what Gamification is and how it has evolved.

 
Created by Knewton and Column Five Media


What is clear in the infographic is that Gamification is an effective means of connecting to students. As schools continue to adapt to the student-centered learning model, this type of education recognizes the potential for engaging students in a way that is familiar and comfortable to a population of students that have been playing video games longer than they have been in a structured educational environment.


Gamification: How Do I Get Started?

When you begin to understand how Gamification works, you may notice that you may already be implementing some of these strategies, or this type of instruction could be brand new to you. Regardless, if you are interested in creating intentionally designed gamifications of your content, here are some basic ways to do it. 

1. Create a Point System

In many games, the more points you earn, you can earn rewards. Now, this may sound like grading, and in a way, it is. But it can be so much more than that. You can give points for not only assignment completions, but also any behaviors or completions of particular tasks, based on something you want to specifically emphasize in class or several different categories. The most important aspect of implementing something like this is that points must be given based on evidence, not by observation. You know your students. They are able to sense if a system is fair or not. Involve them in the point designation process as well, so that they take ownership in its establishment. After all is said and done, provide a reward (either intrinsic or extrinsic) for students that reach an agreed level of points. The beauty of this type of system is that you can make it as simple or as involved as you want. You could do it with one particular unit, or with all of them. You could even designate a student leader or diverse student group to be in charge of tallying the point totals. You can make it team based or individual. The possibilities are endless!

2.  Tap into Digital Gaming Resources

  There are more and more educational gaming platforms that are designed to help students review for a test, summarize a lesson, and even introduce students to a concept. Here are a few of the top ones currently:

Quiziz

Quiziz is an online game that makes reviewing and learning more engaging through competition with classmates and fun images (memes) when students answer correctly or incorrectly. You can create your own quiz or use one in their library. Once you have your quiz, you just share a code with your students and have them join. Students will have a certain amount of time to answer the question, and the faster they answer, the more points they get. Students are assigned an avatar (funny looking animal) so students can see how well they are doing compared to other classmates to up their game or track their rank in the class. You can also have classes compete against each other and award students who finish in the top 10, or just do it for fun with bragging rights on the line.






Breakout EDU Digital

A fairly recent craze for entertainment is the escape room scenario where you must solve the puzzle to leave the room. This idea has come to the digital space with digital breakout activities. The clues can all be connected to your content and students will compete to finish first. You can even create your own using Google Sites with a pre-made template ready for you to input your content.


Kahoot!

This is a very similar to Quizizz. The features are very similar, but this can also be used to introduce students to new information through a Blind Kahoot!




3. Digital Badges

Badges are small tokens to represent success in certain areas or units of your class. In my experience, handing out a paper certificate or getting actual badges for something is about the least exciting event in the life of a high schooler. But perhaps awarding digital badges may allow students to compete for a grand prize or a learning experience that will be special for that student. 


A way to easily record and track badges digitally is Classbadges, an online platform designed to show students how they have excelled. You can create your own badges or use stock images. Either way, this could be a great way for students to see how much they have achieved and could be a motivator as well.


With these ideas as a starter for your Gamification journey, you will be well on your way to adding another tool to your teaching belt. It's important to remember that balance is the key to any successful instructional technique. I wouldn't recommend making everything you do into a game, but a few instances of this instructional practice combined with other effective strategies will keep your students engaged and on their metaphorical toes.



Sources:
"5 Ways to Gamify Your Classroom." ISTE. Web. 28 Apr. 2017.
"The Gamification of Education Infographic #gamification #edtech." Knewton. Web. 28 Apr. 2017.